Session 3: Thursday, November 10 from 2:15 - 3:15pm Thomas K Vaidhyan,CEO,Aten Intelligent Educational Systems Inc Jake Crane,Aten Intelligent Educational Systems Inc Paul Ash,Sr.Engineer - Game Development & Databases,Aten Intelligent educational Systems Inc Rick Raymer,Games & Simulations Director,NC BioNetwork
Grade Level Focus: K-5|6-8|9-12|High school to college transition
Experience Level: Level 101 - For beginners new to the field (0-1 years experience in K-12 Online Learning)|Level 201 - For intermediate level participants (2-4 years experience in K-12 Online Learning)|Level 301 - For advanced participants (5+ years of experience in K-12 Online Learning)
Exhibitor: Yes
Requires Purchase of Product to Implement: No
Session Description
Drag, Drop, Create, Publish your own 3D Immersive game based, self paced common core course modules that use an engaging gaming environment with contextual, experiential & challenge based learning, with students taking on various roles of Scientists, Data Analysts etc. With embedded formative, adaptive & customizable diagnostic assessments, our free online tool enables teachers to create similar 3D learning environments that encourages multiple attempts at success along competency based pathways
3D Immersive Game based Online/Mobile modular course Development
Table of Contents
Thomas K Vaidhyan,CEO,Aten Intelligent Educational Systems Inc
Jake Crane,Aten Intelligent Educational Systems Inc
Paul Ash,Sr.Engineer - Game Development & Databases,Aten Intelligent educational Systems Inc
Rick Raymer,Games & Simulations Director,NC BioNetwork
Session Information
Session Description
Drag, Drop, Create, Publish your own 3D Immersive game based, self paced common core course modules that use an engaging gaming environment with contextual, experiential & challenge based learning, with students taking on various roles of Scientists, Data Analysts etc. With embedded formative, adaptive & customizable diagnostic assessments, our free online tool enables teachers to create similar 3D learning environments that encourages multiple attempts at success along competency based pathwaysSession Twitter Hashtag: #vssWRIs3
Presentation Materials and Contributions
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